View high resolution
James Cameron’s Avatar creating tech buzz
James Cameron’s sci-fi epic Avatar, his first narrative feature since 1997’s Titanic, anticipation already is enormous. The wildly ambitious project was made in stereoscopic 3-D and combine live action and computer animation using visionary new filmmaking techniques. When completed, Cameron expects “Avatar” to be about 60% CG animation, based on characters created using a newly developed performance capture-based process, and 40% live action, with a lot of VFX in the imagery.
Here just a few things that were revealed at the E3 press conference about both the Avatar movie and game //
Ubisoft acquired a graphic design company named Hybride, which is creating over 100 of the CGI shots for the film.
Cameron said that the film takes place in the 22nd century, on a large Earth-like moon called Pandora, with rain forests, 1000-foot tall trees, and many different types of critters. He described the Na’vi aliens as 10 feet tall and striped like tigers.
Weta provided Ubisoft with all the assets , models, and animations used in the movie. Cameron says that the game will have its own creatures, weapons and settings, some of which was designed by Ubisoft, and some of which were created specifically for the game by Weta. Cameron says that he even incorporated assets that Ubisoft created for the game into the movie because he liked the designs so much.
The game tells a story that parallels the film, so you could play the whole game without spoiling the movie.
Ubisoft has been working on the game for over two and a half years.
Source // http://screenrant.com/avatar-update-first-look-video-game-ross-11195/
